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Key Details of Hard Time. Developer's Description By MDickie. Full Specifications. What's new in version 1. Windowed mode available as an alternative executable. Release May 19, Date Added May 19, Version 1. Operating Systems. Additional Requirements DirectX 7. Hard Time. From day one there have always been calls to bring my brand of trash-talking fisticuffs to the streets. However, since I'm in no position to create the epic cities of Grand Theft Auto , I've always envisaged keeping the criminality behind bars.

The recent success of shows like Oz and Prison Break has proved that there's plenty of drama when testosterone-fuelled characters interact at close quarters! It's a theme that my wrestling games have been capitalizing on for the past 6 years, so let's see how it pans out on a larger scale than ever before Welcome To The Jungle As you may have gathered, this game takes place in the confines of a prison - but it's no ordinary prison!

Southtown Correctional Facility is an experimental jail that specializes in short doses of "hard" time. Its inhabitants are locked up for a matter of months rather than years, but rehabilitation comes thick and fast courtesy of a strict and violent regime.

The game plunges your customized character into this world and challenges you to guide him through to his release. What ensues is an amalgamation of practically every game I've ever made! The survival concept of Wrecked returns to form the backbone, the fighting gameplay and improved visuals of World War Alpha put meat on the bones, and the deal is sealed with the RPG-style character building and conversation-driven storylines of the sports games.

All of which fuse together to produce the biggest, deepest, and most visually appealing project yet Plastic Population This game's heritage is more important than most. Although the idea of a prison simulator had been on my mind for some time, it wasn't remotely possible until World War Alpha gave us more characters onscreen. Depending on what your computer can handle, Hard Time features up to inmates lurking around the prison building - dozens of which could be onscreen at any given time!

Despite using the same low-poly models, they actually look quite good too - thanks to the high resolution textures that are now the standard. Plus the inmates have more freedom to express themselves than you'd expect - as the standard overalls can be worn either baggy or tight, long sleeve or short sleeve, and even stripped down to a t-shirt, vest, or bare chest!

In fact, the characterization is so robust that the game has the confidence to generate its own each and every time! Instead of the same preset characters, you get a whole new selection of inmates and wardens to get to know - from their appearances down to their vital statistics and identities Cell Division Not only do the characters look better than ever, but the prison itself has required some advancements of its own.

The scores of inmates are scattered across 4 separate prison blocks North, South, East, and West - each of which consist of 2 storeys of 10 cells linked by a huge staircase and balcony. Despite its inherent simplicity, this concrete jungle is actually the most sophisticated piece of architecture that I've ever had to contend with. Carefully slotting all the cells together and sealing them behind bars was a logistical nightmare - so much so that the game couldn't afford for them to be kitted out with anything more than the beds and a few lockers!

Fortunately, this is one location that isn't supposed to look appealing - so I could get away with murder pun intended Let There Be Light More stimulating surroundings can be found elsewhere.

In addition to the 4 prison blocks, there are 7 additional novelty locations - a large "Main Hall" that lies at the heart of the building, an outdoor "Exercise Yard" where you can improve your body, a "Study" where you can expand your mind, a "Workshop" where you can make things, a "Hospital" where you can keep your health in check, a "Bathroom" where you can get some privacy, and a "Canteen" where you can eat.

Moving from one location to another simply involves walking repeatedly against the relevant door - although some loading is required as in Wrecked to help the game cope.

It's worth waiting for this time though! The scenery in this game boasts more attention to detail than ever before, and ensures that each room is better than anything you've seen in previous games.

Not least because there's a new lighting system that actually emits light from the various bulbs and fittings rather than using one all-encompassing source like the sun It makes the fighting a little stiffer than wrestling fans may be accustomed to, but exploration becomes more important in a concept like this.

Most locations have interactive areas - such as chairs and beds - that can be accessed by repeatedly walking against them much like the doors. To return to your feet you simply press any direction again, and can then carry on strolling around the scene. Meanwhile, the camera constantly follows in the most appropriate way possible. Instead of offering you a wide range of optional camera angles, this game uses one preset "over-the-shoulder" angle for movement and then automatically lurks closer when you're performing automated tasks - such as working or resting Fighting The fighting controls should be a little more familiar, because they're almost identical to what we saw in World War Alpha!

The same network of upper attacks, lower attacks, big attacks, blocks, and stomps, returns to let you vent your fury on your fellow inmates. However, one major difference this time is that grappling moves have joined the system!

It's the first time we've seen them since the last wrestling series, so everything here is brand new. Most noticeably, the fact that the shoulder-to-shoulder tie-up has now been replaced by an instant headlock. Whenever you reach out and successfully grab a victim, you immediately wrap your arm around their head and hold them captive. From here you can then trigger a small range of basic throws and crushes these guys aren't pro wrestlers after all!

Another modification is that punching and kneeing your headlocked opponent is now an instinctive choice rather than a preset animation. Duke Nukem 3D demo Free to try. Blast through aliens in post-apocalyptic Los Angeles. View our planet in 3D and get references on countries and cities. Watch as fish schools swim in saltwater and freshwater 3D Aquariums. Ulead Cool 3D Free to try. Create 3D graphics for presentations and Web sites. Scorched3D Free. Blow up enemy tanks online or with friends.

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