And this is where we encounter the first problem, because there is something just wrong about space vessels moving around a 2D plane. Homeworld might have hurt a lot of people's brains with its fully 3D galactic beauty, but it was a massive achievement that makes Armada look very limited and simple by comparison. But when you're a simple and limited person like me, this is not necessarily a bad thing.
Armada is very much a story driven game, with the strategic and resource management side of things kept as light as possible. This could have been a big problem, except for the fact that the story is so damn good. In fact, it's better than some of the film efforts from recent years, and works like a string of exceptionally good episodes.
The main plot revolves, as so many of the best Trekkie ones do, around the Borg. A ship comes back in time to warn the Enterprise of an imminent Borg invasion, which in another timeline has been successful and reduced the Alpha Quadrant to an assimilated Borg outpost.
The Klingons become involved, complicating things with an internal struggle for power, as do the Romulans led by Tasha Yar's daughter with their deceitful self-interested tactics.
What is so good is the way the narrative unfolds through the missions, and how these are structured around scripted moments. There are four campaigns Federation, Klingon, Romulan and Borg which you can play in any order, although you'd be stupid to spoil the plot by doing so if you want to try out all the races straight away, go for the excellent skirmish mode. It's tempting to reveal too much, but we will say this; towards the end of the game you can lead a Borg invasion of Earth.
And this isn't the only highly interesting mission - you can look forward to beaming a Romulan spy onto a Klingon prison facility from a cloaked ship, assimilating a Dominion cloning centre, so you can clone Locutus, using the Enterprise to With all this variety of missions you might think there'd be no base-building but, while the game does go easy on the resource management side of things, it is still an essential part of the game.
No matter which race you're controlling you have three resources: Dilithium, crew and officers. While the strategy is quite simple, there are a couple of things that add more depth to the gameplay.
You need to use the space terrain nebulas, ion storms, black holes and worm holes to your advantage and research special weapons and features for your ships anti-matter mines, commando teams, shield disruptors and tractor beams.
You can also take over enemy vessels by destroying their shields and beaming soldiers aboard. In spite of this, things can get repetitive and boring and it's hard to forget that a 20 space map just doesn't work. The engine-rendered 30 cut-scenes give an idea of what could have been if it had gone the Homeworld way rather than stupidly blocking off bits of the map with asteroids and covering unscanned areas of space with an ugly grey mass.
You can zoom right into the action there's even a cinematic camera mode , but, as usual, this is useless in the heat of battle. It's also not the most stable of games. If you continue to use this site we will assume that you are happy with this. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website.
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